Shadow of the Beast III
What it is
Shadow of the Beast III never came out on the Mega Drive; the first two did. This is its first level, converted from the original Amiga game files: the same map, enemies, puzzles and timing, running on the console's own hardware.
A bit of history
The third game closed the trilogy that Reflections, a small studio in Newcastle, began in 1989. The first Shadow of the Beast became the Amiga's calling card, with its many layers of parallax and its haunting music, and both it and the second game were later converted to the Mega Drive. The third stayed on the Amiga. It sends Aarbron after Maletoth one last time and trades some of the series' famous cruelty for puzzles, which made it, for many players, the most playable of the three. Reflections went on to make Destruction Derby and Driver.
What went into it
- The Amiga's playfields and copper effects redone with the Mega Drive's two planes, sprites and raster tricks.
- The music rebuilt from scratch for the YM2612 FM chip, and the sound effects played through its DAC.
- A new title screen only the Mega Drive can do: shadow and highlight shine, rising embers, heat haze and a THX-style chord.
- Checked frame by frame against the Amiga original, then played through on emulators.